WORLD WAR III (International Airsoft Game) (1200 players)
5 Days, 1 main event, extra events, and 59horas MilSim game, they prepared?
One of the biggest world games made!
For contact and more info: wwiii.events @ gmail.com
WebSite:
http://wwiii.airsoftcentral.org/ Forum:
http://forum.wwiii.airsoftcentral.org/ FB:
https://www.facebook.com/pages/World...99266010139079 This game will be a strength of the team KSA (
http://ksaairsoft.com/), so with an element for having an accident. We want to show all our gratitude, honor and friendship that has, for him, what he likes best: An event will scale the person.
Force, friend.
History
2008: Buster called Economic Crisis in the United States
2012: The world tension increases, and this time there and who has the firepower but by people who have no food, the rich getting richer and the poor getting poorer, the contrasts are increasing, all political equal, each worse than the other.
Climbing fuel prices derived from wars, enriching the rich Arabs increasingly hungry in Europe.
Riots around the world with the G8, the IMF "Borrow" to European countries, high interest, Authority, Tax increases - It's time to stop relying markets, europe closes and creates an internal economy;
End of NATO
Raven Development Army to combat any threat that comes from the U.S..
Without the support of the Europe Asian (SVER) develop large-scale Nuclear Bombs.
Increasingly the U.S. alone, team up with the other countries of the Americas (VALUE) .. tension grows worldwide, with these policies, the 1st time 3 regions of the globe are preparing for conflict.
May 2012: SVER launches double attack against Las Vegas and Berlin against, when it was thought that Europe would resume the alliance with the U.S. and NATO to re-create the Raven technologically more advanced at the expense of the average east sheiks declare Value for war and retaliate against SVER with a nuclear bomb in Shanghai
June 2012: Begins the third World War, the three major world powers go to war by a single goal money ...
August 2012: An organized group of Protestants organized creating Assassins, working for cash and prizes has no enemies, but also has no friends ...
December 25, 2012: For the 1st Time the day of Christmas Peace is not respected ...
2013: The war heats up ... 'll be prepared to choose a side?
There will be four factions:
Raven Industries: 350 Jobs
S.V.E.R: 350 Jobs
V.A.L.O.R: 350 Jobs
Marcenarios: 150 Jobs
Please be advised that we will only open 50 vacancies at a time until all factions are in balance.
In this event players will assemble an explosive device to blow up the goals, but the other team will also have to disable the save to get the goals. We will be available at the event also launches rockets operational and functional, courtesy and prototypes created by the team SET Oliveira do Hospital, this team will also develop explosive functional for the event.
Clarification PRICES:
Please be advised that the payment of registration will be announced later. Currently we are only in pre-registration was free, so after that will be validated and officers, as such asked to register in order to reserve your seats.
RULES; IMPORTANT READ!
Location: Location: Ilhavo / Portugal (780 hectares)
Coordinates: (secret; updating)
Date: 29 May - 02 June / 2013
Time: (Site)
Registration: OPEN
Capacity: 1200 people.
Factions:
-RAVEN - 350 Jobs;
-SVER - 350 vacancies;
-VALUE - 350 Jobs;
-Marcenarios - 150 Jobs;
I know it is a dry read rules. Especially when they have character 150000000000. So call your attention to the importance of reading them (I know they are many), with particular attention to the following:
- Prisoners of War (capture, interrogation and demands);
- Use of vehicles of teams;
- Document Identification Cards and Innocent;
- Letters on Medical Screening and respawn;
- Military Police and arrest warrants;
- War Tribunal.
Good reading.
I - Safety and Rules
It is forbidden to litter, foguear, damaging the trees or the ground and disturb or injure the animals.
It is strictly forbidden to smoke outside the demarcated areas for this purpose. The location of smoking areas will be indicated before the start of the game. Butts in ashtrays shall be deposited in such existing areas.
It is mandatory to use proper protection to the practice of airsoft. The organization is not responsible for any injuries caused by the lack of protection.
The organization has the right to examine and ban any kind of protection they consider unsuitable for the practice of airsoft.
The use of knives, bayonets or any kind of weapon in game, or any real firearm.
All kinds of physical and verbal violence will be punished by immediate expulsion of those involved.
Are prohibited unless the shooting of five meters, so they can, depending on the situation, involve the issuance of an arrest warrant on behalf of the player and submission of the same court of war (see Chapter XIV).
Are prohibited on head shots, unless it is the only visible part of the player's body, in which case the latter takes full responsibility.
It is forbidden to stay in the game for people who present intoxicated or under the influence of narcotics.
All players must meet the demands of the elements of the organization.
In case of doubt or disagreement between players on the rules of the game or the eventual elimination, the players should call a member of the organization who will mediate the conflict. The players involved must wait in place, quietly and without disturbing the progress of the game, until the arrival of the element of the organization.
Any player who infringes the rules imposed by the organization, will be immediately expelled from the playground.
Will not be allowed any conduct that violates the principles of honor and fair play.
II - Organisers
The organizers will be clearly identified as such, with different tasks depending on the needs of the games (doctors, drivers, etc ...).
While actively involved in the field of play, is expressly prohibited firing on them, because they are neutral elements.
In each of the targets is always an element of the organization, properly identified.
III - Material and responsibility of bringing players
a) radios for communication with the team;
b) Eye Protectors or other suitable for the practice of sport that the player deems necessary;
c) Weapon or own weapons, which must be within the power limits laid down in Chapter V;
d) garments in accordance with the determined corresponding to the faction.
III - Material and responsibility of bringing players
a) radios for communication with the team;
b) Eye Protectors or other suitable for the practice of sport that the player deems necessary;
c) Weapon or own weapons, which must be within the power limits laid down in Chapter V;
d) garments in accordance with the determined corresponding to the faction.
e) Chargers for Weapons (only Real, Low and Mid's)
f) Boots Hi-Caps only weapon allowed for that in the absence ago referenced to wear a replica with hi-cap discloses to ask Staff to validate the replica.
IV - Safety Zone and Career shooting
It is expressly forbidden to make shots in any area that is not appropriate to do so.
The location of each Safety Zone shall be communicated by the organization before the start of the game.
The organization will provide a career in shooting safety zone for tunings.
V - Limits of power
Given the provisions of the existing legal framework, the limits imposed by the organization to the replicas are as follows:
374 FPS
All weapons will be subject to control chrony before entering the game, and for the duration thereof will be subject to surprise inspections by the organizers.
The player must deliver the weapon to the person responsible for this to be tested.
The arms control is always performed with bbs 0.20, provided by the organization, and the hopup completely open.
Failure of any of these rules will be punished with expulsion player.
The finding, by the organization, the existence of any fraudulent means it is intended to change the result of reading the chrony involve the prohibition on participating in the game.
VI - Other Weapons
Grenades - Just grenades are allowed to push BBs. The elimination of garnet works by impact ..
Any grenade is ineffective against vehicles. The rules on disposal of vehicles are in Chapter XI.
The use of smoke bombs is subject to authorization by the organization.
It is forbidden to use any other weapon homemade without the consent of the organization.
VII - Painting of weapons
Whereas according to the general scheme of offenses responsibility infraction is not transferable, compliance with the provisions of Law no. 5/2006 of 23 February and subsequent amendments, especially regarding the detention, transportation and Using replicas, is the sole responsibility of the player.
Accordingly, it is strongly recommended to read the system requirements established by Law n. 5/2006 of 23 February and subsequent amendments, in particular, the provisions of art. 11, the point g), n. 1, Article 2, point c) of n. 1, Article 107 and Article 97, all of the same legal and compliance with the rules therein laid .
VIII - Eliminations, doctors and respawns
a) Deletions
- Any impact on the body is considered disposal;
- The impact on replica voids same. In this case, the player can use, if so, secondary weapon, and shall cry, for this purpose, "WEAPON".
- The reuse of discarded weapon, can only happen after the respawn be made on the same basis of their faction. Once on base, the respawn weapon is immediate, since the player to expect absolutely no respawn time.
b) Doctors
During the game exist two types of doctors, namely:
i) Doctors appointed from among the members of each team in that game and could be eliminated;
ii) Doctors of the organization and will be in fixed locations respawn. These elements are neutral, so it is not allowed to fire on them. They are intended solely to create atmosphere.
c) Local respawn
- There will respawn points fixed
- During the course of the game can be created advanced medical posts, a situation that will be immediately communicated to the leader of each faction, which, in turn, have a responsibility to communicate to all the Team's Leader.
- This information will also be placed in the form of Notice on the information panel installed on each of bases.
- Only advanced medical posts are likely to be achieved, leaving, however, dependent on the achievement of the same authorization upper (General). By the time of such authorization, advanced medical posts are unconquerable.
- If the outpost is won and there opposing faction players that are on respawn, they consider themselves captured, following the rules defined for the POWs.
- Each clinic will be identified with the flag color of the faction to which they belong and will be attended by a doctor / nurse organization.
- When a medical outpost is conquered, the team that made the conquest should remove the flag from the other faction and put your.
- If the post is conquered, the doctor will offer its assistance to the opposing team.
- It is absolutely forbidden to exchange shots inside the clinics, or the refuge of players within this or the siege of the same.
d) rules:
• Healing performed by Team Physician
- When a player is

should put a red cloth on his head (to be provided by the organization), stay on the ground, call the doctor and wait for his arrival for 5 minutes.
- Each player will be given a card with two lives, which should be chopped by the medical team.
- In the case of finished lives or where the medical team can not heal the player within the time of 5 m, the player must remove it will necessarily to its nearest medical facility.
- Physicians will be given four lives, so they can autocurar up;
- However, the doctor, after having chopped the card itself, you have to make a 10 minute respawn on site. During this period, the doctor puts the red cloth on the head, once it is removed and can not have any kind of intervention in the game.
- The doctor can be captured, following these cases, specific rules.
• Respawn
- At the clinic the player will be subject to screening, which consist of the following:
a) The doctor (the organization) will present the player a deck of cards, each containing one type of injury;
b) The player will remove one of the letters to luck;
c) The time penalty will be determined by the type of injury and will appear in each of the letters;
d) The physician or nurse shall calculate the time of departure and inscribe it on player identification, which will be kept by the doctor or nurse during the respawn (on this subject see chapter XIII and XIV on the result of the ground floor without identification);
e) The duty player will retreat to the recovery room and wait for your call, after which it will head to the doctor / nurse service so that you return your identification document;
f) During the time the player does not respawn if you leave the recovery room, unless authorized by the doctor / nurse;
g) Whenever possible, at discharge, the doctor / nurse service shall instruct the player on the place where you should go. Where anything you are told, you should go to your base and speak with their general.
e) Capture
One. The player who is healed by a doctor of the opposite team will be considered as captured;
2nd. When a player receives voice of surrender is considered as a prisoner of war, unable to retaliate in any form.
3rd. The capture time is 30 minutes;
4th. At the expiry of 30 minutes, the prisoner is released and returns to its base. In these cases, the transport of the player will be made to the base vehicle through the organization.
5th. During the time of capture, the prisoner can not make eliminations.
6th. The replicas of the player will be in the possession of the opposing team unless the player does not give expressly consent. In this case, you should withdraw all of its replica boots and keep them focused on the floor.
7th. The team that imprison an element of another faction should report the situation immediately to his general and await instructions.
Eight. The prisoners may be subjected to interrogation or can function as a bargaining chip with the opposing factions.
9th. The player will be presented captured a group of letters, the same corresponding to the following:
a) Red Letter - means that the player will have to answer the question made by the captor;
b) Green Card - The player captured wins immunity and does not have to speak for 5 minutes. Only after that period back to choose another letter;
c) Blue Card - Can be made a requirement of the opposing faction leader.
10. The questions put by the interrogator will consist of a questionnaire prepared by the organization and will be delivered before the event starts. The interrogator can only pose the questions contained in the questionnaire and in the order presented here.
11. The list of requirements consist also of document delivered by the organization, and may in such cases be performed either requirements contained therein. There will, however, some requirements that can only be made when the player has captured a patent equal to or greater than that which will described in the document.
12. Any physical or mental trapped the player shall be sanctioned with immediate expulsion from the game.
13. Any situation that causes discomfort to the player should be trapped by this communicated to the organization, including military police.
f) Capture doctor
One. If the player caught performs the functions of a doctor, may be required, during the capture, the players of the opposing faction heal.
2nd. Despite the doctor having to surrender their replicas, or if you object, their boots and ammunition, it is considered that the doctor continues, during the capture in game. (Rule only applies to doctors).
IX - Distribution of teams and hierarchies
a) Factions
During the game, there will be four factions clash
- Raven;
- SVER;
- Value;
- Marcenarios;
b) Hierarchy;
Each of the factions follows a general, who belongs to the organization.
- In missions that require authorization above, it is given by its General.
- Each of the teams that integrate the factions, will be commanded by their "Team Leader", which responds solely to the general faction.
- In the Constitution of the teams, the organization will meet the desire of players, unless this proves impossible or logistically inconvenient.
- Thus it is recommended that whenever possible the inscription of a team already constituted is made jointly;
- The independent players are integrated into a team that accepts them, leaving them subject to the orders of the "Team Leader" assigned to that team.
Note: If any player does not fit the team or the team or he is MIA (missing in action) or have deserted, such fact shall be reported immediately to the organization, in order to proceed to the same player in new reintegration team and or function.
X - Destruction of objectives
- Destruction of purposes implies that the holder is team at the time of destruction of at least one explosive and a detonator;
- Destruction of the target is dependent on the authorization upper (general), because there may be only interested in taking control of the object and using it for the faction, especially in the case of artillery pieces, or articles which may serve to trade;
- The effective destruction of the target will always be signaled by smoke grenade which is provided by the element organization who is near the target.
- There are objectives that can be repaired after its destruction. In these cases, such repairs may only occur if and when requested by General faction.
- The previous rule apply in the case of combat vehicles destroyed.